Course Overview

Attendance
UK/EU Fees £9,250 *
International Fees £12,750 *
Duration 4 or 5 years

* Price per academic year

Course summary

The Computer Games Development with Foundation BSc Honours offers an entry route for those students who do not have the required entry requirements for all three-year degree pathways in the department of computer science. Successful completion of the foundation year enables an automatic progression onto the first year of any Computer Science undergraduate degree: Computer Science BSc, Software Engineering BEng, Digital Media Development BSc, Business Information Systems BSc and Computer Games Development BSc. Students who progress to the three-year degrees via this foundation year route have traditionally performed very well.

The foundation year route may also be of interest if you do not feel ready to start the first year of an undergraduate course, perhaps because you have been out of education for some time or you feel your current qualifications will not equip you to attempt a three-year undergraduate computing course directly.

Computer Games Development combines technology and creativity in a multidisciplinary way. The games industry is still an expanding and challenging sector with continually evolving ideas and cutting-edge technologies. It requires practitioners to exercise more flexibility in software specifications and functionality, through adapting their approaches to design and management while keeping abreast of broad changes to technology.

This course covers all major technical aspects of the games development process from design to production. It aims to prepare you for a career in software development with a particular emphasis on computer games. The course provides you with a solid understanding of game technologies including programming, applied maths, computer graphics and game engines. You are supported to expand a broad range of knowledge and skills including mobile and web application development, 3D modelling and animation, and human computer interaction. To enhance student employability the course offers a number of talks from creative industry and will support your participation in prestige game competitions and digital fairs as well as industrial placements and internships.

This course will prepare you for work in an increasingly challenging and rewarding field by giving you a clear perspective of the current nature and practice of games development. You will be equipped with the required technical and creative skills for the new era of game developers. You will gain a thorough knowledge of programming, computer graphics and game project management, together with an appreciation of the industrial environment.

Course structure

The following subjects are indicative of what you will study on this course.

Subjects of study include:

  • Mathematics and Problem Solving (Double module)
  • The Computer and Software Development (Double Module).
  • Cyber Security Fundamentals
  • Academic Skills

Credit Level 3

Subjects of study include:

  • Computer Systems Fundamentals
  • Game Development Group Project I
  • Mathematics for Games Development

Credit Level 4

Subjects of study include:

  • 3D Graphics Programming
  • Applied Maths and Physics
  • Game Development Group Project
  • Game Engine Architecture
  • Mobile Application Development
  • Object Oriented Programming
  • Server-side Web Development

Credit Level 5

Sandwich placement year

You can choose to take a year-long placement between Years 2 and 3 to work in the game and creative industries. This gives you the opportunity to practice and enhance the skills you have learnt, and develop a better understanding of the needs of the industry and professional practices, as well as gaining work experience which is invaluable for your final year of study and long-term career prospects.

Subjects of study include:

  • Advanced Interactive Media Development
  • Advanced Maths and Game AI
  • Advanced Server-side Web Programming
  • Concurrent Programming
  • Final Year Project
  • Game Development Group Project
  • Networked Games & Security

Credit Level 6

Professional accreditation

This programme is accredited by BCS, The Chartered Institute for IT, for fully meeting the educational requirement for Chartered IT Professional (CITP) status and for partially satisfying the underpinning knowledge requirements set by the Engineering Council in the UK Standard for Professional Engineering Competence (UK-SPEC) and the Science Council for Chartered or Incorporated Engineer (CEng or IEng) status as well as for Chartered Scientist (CSci) status. Note that there are additional requirements, including work experience, to achieve full CITP, CEng, CSci or IEng status. Graduates of this accredited degree will also be eligible for professional membership of BCS (MBCS).

The BCS accreditation is an indicator of the programme’s quality to students and employers; it is also an important benchmark of the programme’s standard in providing high quality computing education, and commitment to developing future IT professionals that have the potential to achieve Chartered status. The programme is also likely to be recognised by other countries that are signatories to international accords.

Course Leaders

Mark Baldwin

Principal Lecturer

Mark has worked as a research engineer for the Eurocontrol air safety and navigation organisation for Europe. 

His research and development work included development of software for real-time tracking of air traffic over the north Atlantic using satellite automatic dependent surveillance. 

Other projects Mark has worked on included the development of algorithms for aircraft tracking from limited satellite data and statistical modelling of the ADS data flow.

See full profile

Markos Mentzelopoulos

Senior Lecturer - Course Leader for the BSc Computer Games Development

Mr Markos Mentzelopoulos received his BEng in Electronics Systems Engineering (2000) and MSc in Broadband and Mobile Communication Networks degree (2002) from the University of KENT at Canterbury.  He has been a Senior Lecturer in the Computer Science Department at the Faculty of Science and Technology since August 2002. His research interests include:  content based sports video analysis and retrieval, semantic event detection, statistical methods and pattern recognition techniques for classification and modelling, tracking and recognition, man-machine interfaces, and serious games design. Markos has published articles in conferences and journals and served as a program committee member in several international conferences within the multimedia and neural network scientific community such as IJCNN, ACM, ACVR etc. He has also industrial experience as Program Analyst and Developer with Glaxo Smith Kline (G.S.K -2006).

See full profile
Markos-Mentzelopoulos

Games have so much freedom. You can go anywhere you want!

Entry Requirements

Typical Offer

  • A Levels – DDE/CC
  • Access to HE Diploma – pass with 64 UCAS tariff points or above
  • International Baccalaureate – 24 points
  • Pearson BTEC Level 3 Extended National Diploma/National Diploma – MPP/MM

We consider applications that reflect a mixture of Level 3 qualifications as long as they are equivalent to our typical offer requirements. Mature entrants without formal qualifications will be considered on an individual basis.

View more information about our entry requirements and the application process

Typical Offer

  • International Baccalaureate – 24 points (minimum)

More information

International Foundation course

We work in partnership with Kaplan International College London to provide Foundation Certificate courses for international students who don’t meet our Bachelor’s degree entry requirements.

Find out how to apply for the Foundation Certificate course. 

Pre-sessional English programmes

Need to improve your English before starting your course? We offer summer pre-sessional English programmes to help develop your English language skills.

Find out more about our pre-sessional English programmes.

Careers

Use our cutting-edge, industry-standard software, game engines (Unreal Engine 4, Unity and MonoGame) and console development kits to enhance your learning experience.

Our course offers dedicated games project lab with the latest technology to deploy your games in industry standard platforms like PS4, STEAM and Xbox as well as deploying mobile games for android and iOS.

Specialised motion capture facilities to develop your own character animation.

Specialise cutting edge immersive hardware like hololens, VR (Oculus, HTC), Mobile VR (Samsung GearR and OSVR), kinect, Leap Motion and PrioVR.

Watch our annual Demo Motion Capture day form our experts Jeff Fergusson and Alex Diplock.

3DS Max verison of the games project lab 

 

As part of the main computer science stream, the games development course aims to produce graduates to help shape the future of software engineering.  The course content is contemporary and shaped for employability through close links with local and national employers.

You will spend around 12-15 hours per week in lectures, tutorials and laboratories. Lectures are used to present key concepts, theories and techniques.  Tutorials and laboratory-based activities increase your understanding of the subject and allow you to develop your competence and confidence in technological and theoretical work. 

During the course, you will be required to actively participate in group work, discussions, seminars, and private study. 

How are you assessed?

Due to the practical nature of this course, assessment is extremely varied and includes:

  • practical projects
  • work portfolios
  • academic and evaluative essays
  • multiple choice tests
  • oral presentations
  • examinations
  • case studies

On graduating, you will have a mathematics/games-orientated programming degree, which is highly sought after by the computer games industry. The BSc (Hons) Computer Games Development degree was created in response to the acute shortage of game programmers and designers within the industry, and is designed to meet the industry requirements outlined by industrial panels such as TIGA and Skillset. The University works closely with leading game developers such as King, Imaginarti, Marmelade and Bossa Studios, making graduates from the course highly employable within these industries. 

Graduates have found employment as games, graphics and network programmers in a wide variety of different areas. These areas include creating console games for Microsoft XBox, to programming the latest mobile devices. While pursuing their studies some students have taken advantage of the University’s enterprise initiatives to find their own start-up companies – Arrekz Gamin, True Ronin Games.

Industry engagement is an essential part of the course as students will hear from industry speakers and receive mentorship from industry professionals as part of their group project work. 

Where do Westminster computing graduates work?

Some routes our graduates have pursued:

  • Computer game development
  • Mobile app developer
  • Software development
  • Web developer

Graduates from this course have been successful in finding work with these big names:

  • Microsoft
  • Sega
  • King
  • SiNi Software
  • Beyong the Story
  • CGI
  • Slitherine Software UK Ltd

Our Career Development Centre has just been shortlisted for the Best University Careers Service in the National Undergraduate Employability Awards for 2017.

With a growing network of over 3,000 employers around the world and a team of experienced careers consultants, we are here to help you succeed.

In 2015–16, we helped over 1,500 students find work placements across a range of sectors, with 250 employers attending 14 on-campus skills and careers fairs.

As a Westminster student, you’ll have access to our services throughout your studies and after you graduate.

We can help you:

  • find work placements related to your course
  • find part-time/vacation, placement and graduate jobs, including voluntary experience
  • find international opportunities to enhance your employability
  • market yourself effectively to employers
  • write better CVs and application forms
  • develop your interview and enterprise skills
  • plan your career with our careers consultants
  • meet employers and explore your career options at our employer fairs, careers presentations and networking events throughout the year

Find out more about the Career Development Centre.

What our students say

Tamas Aczima

Tamas Aczima

Computer Games Development BSc Honours

The University provided me all the necessary skills that helped me get my first job in the game industry. During my internship I’ve had the opportunity to work on different projects, which included fixing bugs in already released games, working on a prototype that will be developed into a full game and working on the studio’s main project.

It’s been an amazing experience to gain insight into game development and I’m going to start my final year with more confidence.

(Final Year Student)
BOSSA Studios Placement

Jacquelina Watson

Jacquelina Watson

Computer Games Development BSc Honours

I have found the University of Westminster to be an inspiring environment. The tutors all have extensive experience in games and that is very stimulating and shines through in my current workflow. The course has given me the opportunity to attend many workshops and conventions that have been useful from networking but also have encouraged me to be more creative and forward thinking in general. Overall I have enjoyed my time here and look forward to what my future at the university holds.

(2nd Year Student)
President of the Games & Creative Society

Jeremy Ratcliffe

Jeremy Ratcliffe

Computer Games Development BSc Honours

The degree helped to gain experience in several disciplines and technologies related to game development, such as programming, animation, augmented and virtual reality. The best experience I had was during my final year where I had the opportunity to work alongside a company for an AR game using Unity. I have recently graduated and I am currently hired by the same company and in the process of turning that project into a full marketed product.

(Graduated in 2017)
Unity Mobile Developer at NumberFit

What our students say

Sam Clarke

Sam Clarke

Computer Games Development BSc Honours

The course had a lot of practical team work based programming projects, which was incredibly valuable. I got my first job in the games industry by taking part in game jams (competitions for making games in a short amount of time) which was encouraged and arranged by the tutors of the games course. I highly recommend Westminster to anyone who wants to get a technical position in the games industry.

(Graduated in 2016)
Unity Developer at AppBoxMedia

Scott Anderson

Scott Anderson

Computer Games Development BSc Honours

The variety of modules helped with learning about the many parts of game development gaining useful knowledge and team work skills readying us for work in games industry. The most important thing to me securing a job were the many game jams, the students and I took part in thanks to the university advertising them. Winning a game jam resulted in myself and other students securing full time jobs.

(Graduated in 2017)
Mobile Game Developer at AppBoxMedia

Benjamin Foote

Benjamin Foote

Computer Games Development BSc Honours

The course stood out to me as it encompassed a wide variety of technical and creative modules. My lecturers were excellent at encouraging myself and classmates to also participate in projects outside of our course to build our portfolios and industry connections. With the help of the university I was hired for my first job within just a couple weeks of graduating and now help to develop tools for 3D artists and architects, a job I find extremely fun and rewarding.

(Graduated in 2017)
Software Developer at SiNi Software

Find out more

Computer Games Development BSc Honours

Westminster Alumni at Work Game Designer video.

Computer Games Development Digital Showreel

Fees and Funding

UK and EU tuition fee: £9,250 (Price per academic year)

The amount you will pay may increase each year to take into account the effects of inflation.

Find out how we set our tuition fees.

Funding

As well as tuition fee loans, there is a range of funding available to help you fund your studies.

Find out about undergraduate student funding options.

Scholarships

The University is dedicated to supporting ambitious and outstanding students and we offer a variety of scholarships to eligible undergraduate students, which cover all or part of your tuition fees.

Find out if you qualify for one of our scholarships.

Additional costs

See what you may need to pay for separately and what your tuition fees cover.

International tuition fee: £12,750 (Price per academic year)

The amount you will pay may increase each year to take into account the effects of inflation.

Find out how we set our tuition fees.

International student funding

Find out about funding for international students.

Scholarships

The University is dedicated to supporting ambitious and outstanding students and we offer a variety of scholarships to eligible undergraduate students, which cover all or part of your tuition fees.

Find out if you qualify for one of our scholarships.

Additional costs

See what you may need to pay for separately and what your tuition fees cover.

Course Location

Our Cavendish Campus in the heart of London is home to the Faculty of Science and Technology. With first-class facilities, the campus houses subject areas ranging from biosciences to electronic engineering. For more details, visit our Cavendish Campus page.

Contact us

Contact the Course Enquiries Team:

+44 (0)20 7915 5511

[email protected]

Opening hours (GMT): 9am-5pm Monday to Friday

More information

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